Search Issue Tracker

Won't Fix

Won't Fix in 1.4.X

Votes

0

Found in [Package]

1.2.0

1.3.0

Issue ID

ISXB-160

Regression

No

[Input System] Reading a gamepad trigger as a button produces inaccurate press/release states

Package: New Input System Bugs

-

Reproduction steps:
1. Open project "InputSystem_TriggerIssue.zip"
2. Open the Scene "SampleScene"
3. Enter Play Mode
4. Press the right trigger button on the gamepad then let go
5. Observe the Console window

Expected result: 2 Callbacks are called in the Console window (Pressed and Released)
Actual result: More than 2 Callback are called in the Console window

Reproducible with: 1.2.0 (2019.4.34f1), 1.3.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1)

Note:
- Tested on a PS5 controller

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (1.4.X):

    This is an intentional behavioral change from this commit: https://github.com/Unity-Technologies/InputSystem/commit/753bc6b2a76a65512a49d724763df9b1cac6a9d0

    The change is documented there in "CHANGELOG.md"

Add comment

Log in to post comment