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Fix In Review for 1.4.X



Found in [Package]


Issue ID




[Input System] Reading a gamepad trigger as a button produces inaccurate press/release states

Package: Input System


Reproduction steps:
1. Open project ""
2. Open the Scene "SampleScene"
3. Enter Play Mode
4. Press the right trigger button on the gamepad then let go
5. Observe the Console window

Expected result: 2 Callbacks are called in the Console window (Pressed and Released)
Actual result: More than 2 Callback are called in the Console window

Reproducible with: 1.2.0 (2019.4.34f1), 1.3.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1)

- Tested on a PS5 controller

  1. Response avatar

    Resolution Note (fix version 1.4):

    Release behavior tweaked by

    Repro project was not correct in so far as `started` being considered as "button press". However, `performed` marks a button press. `started` only means the button (trigger in this case) has moved begun to have a non-zero value.

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