Search Issue Tracker
ShaderGraph with Unlit Material Type is SRP Batcher incompatible when a ...
How to reproduce: 1. Open a new URP project 2. Import the user's attached "HexagonsShader.shadergraph" 3. Select the "HexagonsShader... Read more
[Input System] Three events are logged for every phase change of the act...
How to reproduce: 1. Open the attached project "tripleinput.zip" 2. From the Project tab, open Assets/Scenes/SampleScene.unity 3. En... Read more
Custom Progruard file name in the project settings does not match with t...
Steps to reproduce: 1. Create a new project 2. Switch Platform to Android 3. Player Settings > Publishing Settings > Toggle Custom ... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cra... Read more
[XR] HMD view is flipped upside down in Build when using compute shader
Reproduction steps: 1. Open the user's attached "VR-CS-Bug.zip" project 2. Build and run the project Actual result: the view in HMD... Read more
[UI Builder] UnauthorizedAccessException is thrown when trying to save f...
Reproduction steps: 1. Install Version Control - Perforce (P4V) 2. Create a new Workspace in Perforce 3. Create a new project in t... Read more
"Resolving packages" pop-up reloads indefinitely when Project Settings w...
Reproduction steps: 1. Create an empty Project 2. Install the Input system package 3. Open Project settings: Edit > Project Settings... Read more
"Invalid AABB" error when an ArticulationBody has zero mass
How to reproduce: 1. Open the user's attached project 2. Enter Play mode Expected results: Robot imported with URDF importer does n... Read more
Building Addressable Assets duplicates built-in shaders across all bundles
How to reproduce: 1. Open the users attached "TextureBug.zip" project 2. Build the assets (Window -> Asset Management -> Addressable... Read more
Mouse Clicks are not being registered in multiple Displays in Play Mode
Reproduction steps: 1. Download and open project 'Multidisplayissue.zip' 2. Open Scene 'SampleScene' 3. Enter Play Mode 4. Try click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later