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[Deployment Management] Unable to assign Logos Sprite from asset selecto...
-Unable to assign Logo Sprite from asset selector window in Splash Image.-Workaround: Drag & drop the sprite to assign Logo spri... Read more
[Profiler] Null reference Exception thrown on maximizing 'UI System Prev...
Under 'UI Details' Profiler Module on detaching 'UI System Preview' Window, when it is docked and maximized, Null reference Exceptio... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce:1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link2. Open the project ... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more
[Linux] EndLayoutGroup error is thrown on clicking "Material" Shader Dro...
On clicking "Material" Shader Dropdown in the Inspector window then it causes editor to throw EndLayoutGroup error, refer to the att... Read more
Opening project crashes when using China branch of editor
Reproduction steps:1. Launch the user attached "New Unity Project(2)" Expected result: The Project opens properlyActual result: The ... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce:1. Open user's attached project2. Open SampleScene and enter Play Mode3. Select Cube object in Hierarchy4. In Ins... Read more
Crash in Buildpipeline when building project
Reproduction steps:1. Open attached project.2. Open build settings and build.- observe crash Reproducible with: 2019.4.12f1, 2020.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons