Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
0
Found in
2021.1.0a2
Issue ID
1287721
Regression
Yes
[Linux] EndLayoutGroup error is thrown on clicking "Material" Shader Dropdown in the Inspector window
On clicking "Material" Shader Dropdown in the Inspector window then it causes editor to throw EndLayoutGroup error, refer to the attached video.
Steps to Repro:
1. Create a new project with URP template
2. Project > right-click > Create > Material
3. Project > Material >Inspector > Shader > Click
Actual Result:
EndLayoutGroup error thrown on Clicking Material Shader Dropdown in the Inspector window
Expected Result:
Shader Dropdown list should be open gracefully
Reproducible in:
2021.1.0a2
Working Fine in:
2021.1.0a1
Environment: Ubuntu 18.04 LTS
Stack trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
fix layout error on linux when opening shader dropdown
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1