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0
votes
Fixed

[Profiler] NullReferenceException thrown when sorting columns in UI Details

Profiling

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Apr 23, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a8

Reproduction steps:1. Open attached project "Profiler.zip"2. In Profiler window, load "example.data"3. In Profiler modules, leave on... Read more

0
votes
Fixed

"Version Control Check Out Failed" Dialog is black when an exclusively c...

Version Control

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Apr 23, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1.0a23

How to reproduce:1. Create a new project and connect it to perforce2. Make sure the "Overwrite Failed Checkout Assets" option in Pro... Read more

0
votes
Fixed

Prefab Inspector's scrollbar position jumps when editing components

Inspector Framework

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Apr 23, 2020

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Version/s: 2020.1.0a15, 2020.2, 2020.2.0a8

How to reproduce:1. Create a new project and open it2. Create a prefab of the default cube3. Inspect it and scroll to about halfway ... Read more

0
votes
Fixed

[macOS] CPU usage increases instead of decreasing when unfocusing a Play...

MacOS

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Apr 23, 2020

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Version/s: 2019.1.0a11, 2019.3, 2019.3.8f1, 2020.1, 2020.2

How to reproduce:1. Create a new Unity project2. Open the Player Settings window and uncheck 'Run in Background'3. Build and run the... Read more

0
votes
Fixed

[IMGUI] Frame Debugger's Enable/Disable button displays the same Tooltip...

IMGUI

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Apr 23, 2020

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Version/s: 2017.1.0a1, 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a9

The tooltip for Frame Debugger's Enable/Disable button remains the same irrespective of its current state.Refer to the attached Vide... Read more

0
votes
Fixed

[Deployment] For an unsaved scene when Graphics API is changed, Graphics...

Deployment Management

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Apr 23, 2020

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Version/s: 2019.3.4f1, 2020.1.0a26, 2020.1.0b7, 2020.2

For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more

1
votes
Fixed

ParticleSystem.isEmitting returns true when the Emission module is disabled

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.2

To reproduce:1. Open attached project ("case_1240811.zip")2. Press Play3. Observe the Console window Expected result: 'False' messag... Read more

2
votes
Fixed

Particles don't get culled when disabled and re-enabled out of Camera's ...

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2017.4, 2020.1.0b5, 2020.2

How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more

0
votes
Fixed

[URP][Prefab][Camera Stacking] Overlay Camera is missing in stack list o...

Package: Scriptable Render Pipeline Universal

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Apr 23, 2020

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Version/s: 9.0.0, 8.0.1

-Retrieving array element that was out of bounds error is thrown on deleting Missing Camera element from Camera.-UnassignedReference... Read more

0
votes
Fixed

TMPro SubMeshUI blocks raycasts when enabling a disabled canvas in play ...

Package: TextMeshPro

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Apr 23, 2020

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Version/s: 3.0.0-preview.11

How to reproduce:1. Open attached project "Bug Repro.zip" and scene "Test"2. Enter Play mode3. In Hierarchy, select "Enable this can... Read more

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