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[GPU PLM] Baked shadow angle is broken in some instances
Steps to reproduce: 1. Download Enter The Room project and open Sequence 04 (Assets > Scenes > Production > NewLighting)2. ... Read more
[URP] [Unreleased version] Profiler spams errors when enabled in playmode
Steps to repro:1. open new template project2. change manifest to use local checkout of URP 9.0.0-preview.17 (Graphics repo @ master)... Read more
"UnityEditor.AsyncHTTPClient:Done" error when switch between "In Package...
How we can reproduce it:1 Create new projecr2 Go to Project Browser and type "new" in search field3 Switch between "In Packages" and... Read more
[WebGL] shadows with soft shadows setting enabled have pixelated edges i...
How to reproduce:1. Open the project from the attached file "1240932.zip"2. In the Hierarchy select "Directional Light" GameObject a... Read more
Profiler - previous UI Details data is carried over when loading new data
How to reproduce:1. Create a new project.2. Open Profiler (Window->Analysis->Profiler)3. Make sure UI Details is on by pressin... Read more
Profiler Audio Detailed information retains recorded data when new data ...
How to reproduce:1. Open attached "Profile" project2. Open "SampleScene" Scene3. Open Profiler (Window->Analysis->Profiler)4. ... Read more
Inspector window flickers when Tag or Layer of a Prefab is changed
When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps ... Read more
[URP] Unable to remove added LightMode Tags of Filters property in "Rend...
Unable to remove added LightMode Tags of Forward Renderer "Render Object" under filters property. Steps to repro:1. Create a new URP... Read more
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:I edited Skymanager.csline 182 by removing " && logOnce" to see the error message more than once. To be sure its still ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned