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Fixed in 2020.2

Votes

0

Found in

2019.1.0a11

2019.3

2019.3.10f1

2020.1

2020.2

Issue ID

1239354

Regression

Yes

[macOS][OpenGL] VSync Count does not lock the framerate upon launching the Player with QualitySettings.vSyncCount = 1

MacOS

-

How to reproduce:
1. Open user-submitted project (vSync_OpenGLCore_bug.zip)
2. Open the SampleScene
3. Make sure OpenGLCore is the primary graphics API in the Player Settings
4. Build and run the project in full screen

Expected result: the project starts with vSyncCount 1 and the framerate is locked
Actual result: the project starts with vSyncCount 1, but the framerate is unlocked

Reproducible with: 2019.1.0a11, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Not reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.1.0a10

Notes:
Does not reproduce in the Editor
Does not reproduce with Metal
Setting vSyncCount to 0 and then back to 1 locks the framerate correctly
Could not reproduce on Windows

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a14

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