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[Input System] Errors are thrown when disconnecting controller while hol...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Connect a controller3. Enter the Play Mode4. Hold the ... Read more
[GPU PLM] Error 'compositorCoreSettings.m_DirectEnabled' and fallback to...
Steps to repro:1. Open the attached project and SampleScene scene;2. In the Lighting window (Window>Rendering>Lighting) press ... Read more
Resize control overlaps other controls (i. e. Scrollbar) in the Editor w...
How to reproduce:1. Create a new project2. Dock two windows side by side3. Make sure that there's a scrollbar between those windows ... Read more
[Input System] UI controls break when Player's Input Auto-Switch is enabled
Reproduction steps:1. Open the attached user's project2. Enter play mode in "SampleScene"3. Try moving the white ball from the UI by... Read more
[VFX][URP] Order of transformations changes when saving graph
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Open the 'Space' Visual Effect Graph3. Save it (notice the ef... Read more
[Linux] Crash on DisableSubMenu when double clicking to close a context ...
Reproduction steps:1. Download and open the attached project called: "case_1347655"2. Open the SampleScene contained in Assets3. Sel... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...
Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"