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[HDRP] Transition between Local Volumes is not smooth when additional se...
Steps to reproduce:1. Open the project from the attached file "1245286.zip"(link in edit)2. In Hierarchy select "Global Volume" Game... Read more
UI Builder Toolbar Elements get aligned vertically instead of horizontal...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce:1. Open the project "case_1245277-PackageVisibility"2. Open the Package Manager window (Window->PackageManager)3... Read more
The UI Builder boolean attributes get set to false when saving to UXML f...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
[Android] Exporting a gradle project fails when baseProjectTemplate's "G...
Repro steps:1. Create a new project2. Switch build target to Android3. Check Player Settings -> Publishing Settings -> Custom ... Read more
[iOS] ProjectCapabilityManager.AddSignInWithApple adds AuthenticationSer...
Steps to reproduce: 1. Open the attached project (pbxproject-api-test.zip)2. Switch to iOS and make a build3. Open Xcode project4. N... Read more
[Android][AR] Building an ARCore project fails when gradle version is 3.6.0
Repro steps:1. Create a new project2. Add ARCore, ARFoundation packages3. Switch build target to Android and export a gradle project... Read more
[2D] NullReferenceException thrown on creating prefab of the "SpriteSkin...
On creating prefab of the GameObject which has the "SpriteSkin" component added causes the editor to throw NullReferenceException co... Read more
[DX12] Ray Tracing Shaders crash the Editor when running in single threa...
Unity editor crashes when running it in single threaded graphics mode (using -force-gfx-st argument) Read more
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