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Fixed in 2020.2

Fix In Review for 2019.4

Fixed in 2020.1



Found in


Issue ID




[iOS] ProjectCapabilityManager.AddSignInWithApple adds AuthenticationServices framework for the wrong target



Steps to reproduce:

1. Open the attached project (
2. Switch to iOS and make a build
3. Open Xcode project
4. Notice that 'Sign In With Apple' capability is added correctly to Unity-iPhone target
5. Try to build the Xcode project

Actual behaviour: Build will fail because AuthenticationServices.framework is added to Unity-iPhone target.
Expected behaviour: AuthenticationServices.framework that is needed by 'Sign In With Apple' capability should be added to UnityFramework target.

This can be worked-around by adding AuthenticationServices.framework to UnityFramework target manually.
Only affects versions that have UAAL implemented (2019.3+), because before that, only one target was used.

Reproduced with:
2019.3.4f1, 2020.1.0b8

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