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Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...
How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more
ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...
Reproduction steps: 1. Open the user's attached project 2. In Project Window find and open Universal Renderer 3. Inspect Game and Sc... Read more
Video Player rewind button does not pause the video
How to reproduce: 1. Open project "NewVideoPlayer-TestProject-master.zip" 2. Enter Play Mode 3. Press the rewind button 4. Observe t... Read more
Box Collider outlines are not affected in the Game view when changing th...
Reproduction steps: 1. Create a new project 2. In the Hierarchy window create a new 3D Object “Cube” 3. Select the newly created ... Read more
ArgumentOutOfRangeException: Value needs to be positive for virtualizati...
How to reproduce: 1. Open up any project 2. Create a UI Document with a source and open up UI Builder 3. Create a "TreeView" elem... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a TMP Button GameObject 3. Select the created GameObje... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce: 1. Create a new project 2. Navigate to File > Build settings 3. Switch to Universal Windows Platform 4. Click Buil... Read more
Dragging a Sprite into the Scene View causes a flickering image of the S...
How to reproduce: 1. Open the attached project from "1402216sprites.zip" 2. Open Scene "SampleScene" 3. From Project Browser drag "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion