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0
votes
Fixed

[MacOS] Overlay Camera stacking is not working when using OpenGLCore

Package: Scriptable Render Pipeline Universal

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May 25, 2020

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Version/s: 8.1.0

How to reproduce:1. Create a URP template project2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Playe... Read more

0
votes
Fixed

[SBP] 'HashingMethods.cs' does not support Unicode

Package: Scriptable BuildPipeline

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May 25, 2020

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Version/s: 1.8.2

Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more

0
votes
Fixed

OnValidate is being called every frame when Prefab has Line Renderer Com...

Visual Effects - Legacy

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May 25, 2020

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Version/s: 2018.4.9f1, 2019.3, 2019.3.14f1, 2020.1

How to reproduce:1. Open user's "LineRendererBug" project2. In the Project Window select "LineRendererTest" Prefab found in the Asse... Read more

13
votes
Fixed

Skybox lighting is not rendered after creating gameobjects in the new sc...

Shadows/Lights

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May 25, 2020

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Version/s: 2019.3, 2020.1, 2020.2, 2020.2.0a12

Steps to repro:1. Create new project and scene;2. Add any object to the scene (i.e. 3D Object-Cube);3. Observe how this object is re... Read more

0
votes
Fixed

Silent crash on ImageConversion.EncodeToJPG method when entering Play Mode

Texture

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May 25, 2020

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Version/s: 2020.2.0a7

How to reproduce:1. Open the attached 'Crash.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Reproducible with: 2020.2.0a7... Read more

0
votes
Fixed

[PLM] Editor performance degrades over time while baking and moving the ...

Progressive Lightmapper

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May 25, 2020

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Version/s: 2020.1, 2020.2.0a8

Steps to reproduce 1. Open any existing Unity project (this particular case was tested using the CornellBox project)2. Navigate to L... Read more

0
votes
Fixed

HDRP shader don't compile if something is connected to vertexNormal or v...

Package: Shader Graph

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May 25, 2020

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Version/s: 7.3.1, 8.1, 9.0

In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compileif we connect a... Read more

0
votes
Fixed

Editor crashes when passing null to Profiler.GetRuntimeMemorySizeLong()

Profiling

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May 25, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

Reproduction steps:1. Open the attached "case_1250256.zip" project2. Load "Test" scene3. Enter Play mode-- Observe the crash Reprodu... Read more

0
votes
Fixed

Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...

Package: Scriptable Render Pipeline Universal

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May 25, 2020

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Version/s: 7.3.1

How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expec... Read more

0
votes
Fixed

Crash on win::XInputDevice::Poll when closing the editor

Windows

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May 24, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b8

The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more

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