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Fixed in 8.0.1



Found in [Package]


Issue ID




Setting MeshRenderer.additionalVertexStreams doesn't use the correct override Color when SRP Batcher is enabled

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Game View

Expected result: "Suzanne" GameObjects are different Colors that don't change when moving the Camera
Actual result: "Suzanne" GameObjects are the same Color and it changes when moving the Camera

Reproducible with: 2019.3.15f1, 2020.1.0b2 (7.3.1, 8.0.1)
Couldn't test with: 2017.4.40f1 (Package Manager is not available), 2018.4.23f1 (Option for SRP Batcher is not available)

  1. Resolution Note (fix version 8.0.1):

    Fixed in Unity 2020.1.0b3 and above

  2. Resolution Note:

    Fixed in Unity 2019.4.1f1

Comments (2)

  1. madness-GmbH

    Jun 24, 2020 14:20

    Sorry, i had something wrong.

    Updating to 2019.4.1f fixed the issue.

  2. madness-GmbH

    Jun 22, 2020 06:19

    I am still having this issue in 2019.4.1f1

    I cannot upgrade the package to 8.0.1

    Can you tell me how to have this fixed in 2019?

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