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Error when use TextMeshPro Font Assets with Localized Property Variants
[https://forum.unity.com/threads/unity-localization-package-v1-3-1-error-when-use-textmeshpro-font-assets.1288388/#post-8165966] ... Read more
Localization package throw errors when locale asset is selected
How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets->Localization folder 3. Select an asset 4... Read more
Only the first sprite is shown when selecting a sprite out of a sprite s...
How to reproduce: 1. Open the user's attached "LocalizationTesting" project 2. Open the "SampleScene" scene in Assets/Scenes 3. Sele... Read more
NullReferenceException: The Table "xyz_en" does not have a SharedTableData
1) Open Example project 2) Build for WebGL 3) Open build and switch locales, notice error. See attached videos, the f... Read more
"NullReferenceException" is thrown when calling LocalizationSettings.Str...
How to reproduce: 1. Open the attached project "LocalizationBug.zip" 2. Click Localization>Print Localization String Tables Exp... Read more
csv extension disappears in table inspector
# open attached project and select String Table1 # note the table has a googlesheet extension and a csv extension # click open or ... Read more
Local Variables list is in an incorrect position and overlaps when drawn...
Reproduction steps: 1. Open the attached “LocalVariablesList.zip“ project 2. In the Project window select the “MySO“ ScriptableObj... Read more
The Localization Table gets duplicated when a Localization String is mod...
Steps to reproduce: 1. Open the attached project “LocalizationRepro.zip“ 2. Open Assets/Tables/TAB_en-US.asset in the text editor ... Read more
Localization String value search returns 0 string tables when no charact...
Reproduction steps: 1. Open the “MinProject” project 2. Open the “MyScene“ scene 3. Select the “MyObject“ GameObject 4. In the I... Read more
"Active Locale" resets when restarting the Editor
To reproduce: 1. Open the project “BugReport” 2. Window → Asset management → Localization Scene Controls 3. Set “Active Locale” t... Read more
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