Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.3.2
Issue ID
LOC-766
Regression
No
Local Variables list is in an incorrect position and overlaps when drawn in a PropertyDrawer
Reproduction steps:
1. Open the attached “LocalVariablesList.zip“ project
2. In the Project window select the “MySO“ ScriptableObject
3. In the Inspector expand the “Localized String“ property
4. Observe the “Local Variables” list
Expected result: The list is drawn in a correct position
Actual result: The list is drawn in an incorrect position (above the property) and overlaps other UI
Reproduced with: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Reproduced on: Windows 10, Windows 11, macOS 12.0.1 (Intel)
Notes:
- In 2022.2, clicking ▶ didn’t expand the property. Can be worked around by clicking the name
- Related forum thread: https://forum.unity.com/threads/localizedstring-local-variables-list-rendering-incorrectly-in-property-drawers.1291118/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
This is a bug in the custom property drawer `CustomAttributeDrawer`.