Search Issue Tracker
Fixed
Fixed in 1.4.3, 1.5.0-pre.2
Votes
1
Found in [Package]
1.3.2
Issue ID
LOC-787
Regression
No
"Active Locale" resets when restarting the Editor
To reproduce:
1. Open the project “BugReport”
2. Window → Asset management → Localization Scene Controls
3. Set “Active Locale” to any, except None
4. Restart the Editor
5. Open the Localization Scene Controls window
Expected result: “Active Locale” is same as it was before the restart
Actual result: “Active Locale” is None
Reproducible with: 1.3.2 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a2)
Reproduced on: macOS Monterey 12.4 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment