Search Issue Tracker
Console Window shows error when new Input System is installed
How to reproduce:1. Create a new project in any version from 2020.1.0a2 to 2020.1.0a52. Go to the Package Manager window and downloa... Read more
UGUI Components receive MouseOver events when the Player is in Windowed ...
How to reproduce:1. Open the attached project (1250718.zip)2. Press Ctrl+B on the keyboard and select a build path3. Once the build ... Read more
[Platforms] BuildConfiguration fails to switch platform target before bu...
How to reproduce:1. Open the attached 'project-1250685.zip' project2. Make sure you have Linux build support module3. In the Build S... Read more
Unity overrides certain scripts even when they are named differently
When importing a certain package that has a similar named script - in this case - "ScrollRectOcclusion" vs "UI_ScrollRectOcclusion" ... Read more
Sysroot Base package throws "no suitable method found to override" error...
How to reproduce:1. Open the attached project (1250649.zip)2. Notice the Console window entries Expected result: There are no error ... Read more
[Mac] Unable to choose files with .sh and .cmd extensions as external sc...
Reproduction steps:1. Open new Unity Project2. Go to Edit -> Preferences -> External Tools -> External Script Editor -> ... Read more
Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce:1. Download the attached project, extract it and clear its Library folder2. Open the project3. Inspect "Test Shader... Read more
New Input System's OnActionChange callback is delayed when holding down ...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Make sure the Console window is visible4. Press and hold the Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used