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Cinemachine + Timeline Blending Cinemachine track via timeline allocate ...
How to reproduce:1. Open attached project "CinemachineGCAlloc.zip" and scene "Timeline"2. Enter Play mode3. Open Window -> Analys... Read more
[OSX] Cannot paste text using CMD+V when naming a build
How to reproduce:1. Open any Unity project2. Open Build Settings and click "Build"3. Try to copy and paste text into the text field ... Read more
[ProBuilder] Markee Selection while holding CTLR doesn't work in sub-level
1. Get latest PB 4.3.0 version2. Create a cube with (CTRL+K)3. Choose any sub-level mode (vertex, edge or face)4. Hold CTRL and draw... Read more
[Linux] Frame Debugger can not be enabled and asks for multi-threaded re...
How to reproduce:1. Create a new project and launch it using the "-forceVulkan" and "-force-gfx-mt" arguments2. In the Editor open t... Read more
Wrong animation is blended in when multiple Animation Tracks are in Time...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Select "Cube" GameObject in the Hierarchy4. Open Timel... Read more
[Scene/Game View] Gizmos do not refresh in game view on adding any exten...
Aim section Property Gizmos are disappearing on adding any extension, On hovering mouse on Game view, it appears.-Tracked Object Off... Read more
[Quick Search] NullReferenceException thrown When "Disabled" option is t...
When "Disabled" is toggled under the "Options" from the "Search Index Manager" window then it causes the Editor to thrown NullRefere... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce:1. Open user's attached "WebGL_Func.zip" project2. Enter Play Mode3. Notice that the uppermost value is "17.000" in... Read more
[IL2CPP] IndexOutOfRangeException is thrown when using System.CultureInf...
Reproduction steps:1. Download and open the submitted project "ReproProject.zip"2. Build and run (Development build)3. Press the "Cl... Read more
[Universal RP] Overlay camera still renders to Display
Steps to repro:1. open a new universal RP template2. Add a new camera3. set the new camera Display=display 34. set the new camera ty... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components