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0
votes
Fixed

[iOS][Metal] Shader compilation error when using half3[]

Mobile Graphics

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Jun 15, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

How to reproduce:1. Open the attached 01_Project.zip project2. Build for iOS and deploy the Xcode to the device Expected: The cube i... Read more

0
votes
Fixed

The Editor's 'hasUnsavedChanges' functionality loses changes when at lea...

Profiling

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Jun 15, 2020

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Version/s: 2020.2.0a15, 2020.2.0a16

How to reproduce:1. Open attached project "hasUnsavedChangesInvalidChanges.zip" and scene "SampleScene"2. Open Profiler Window3. Cli... Read more

0
votes
Fixed

[ECS] Error is thrown in the Player when project is built with Entities ...

Package: Entity Component System (ECS)

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Jun 15, 2020

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Version/s: 0.11.1-preview.4

How to reproduce:1. Open attached project "case1255997.zip" and Scene "SampleScene"2. Build the project3. Observe the error in the P... Read more

2
votes
Fixed

[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...

Metal

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Jun 15, 2020

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Version/s: 2018.3.0f1, 2018.4.0f1, 2018.4.24f1, 2019.4.0f1, 2020.1, 2020.2, 2021.1, 2021.2

Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D> Cube3. Drag the cube to Project window to make a Prefab4. Double... Read more

0
votes
Fixed

[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Ter...

Progressive Lightmapper

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Jun 15, 2020

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Version/s: 2020.1.0a17, 2020.1.0b13

-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper.-Occurs on with NVIDIA GeForce GTX 1060 3 GB &amp... Read more

0
votes
Fixed

[HDRP] "Assertion failed on expression" exception thrown on creating new...

Package: Scriptable Render Pipeline HD

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Jun 15, 2020

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Version/s: 8.1.0

"Assertion failed on expression" exception thrown on creating new Project in HDRP Template Steps to Repro:1. Create a new Project in... Read more

0
votes
Fixed

[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous f...

Package: Scriptable Render Pipeline Universal

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Jun 15, 2020

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Version/s: 8.1.0

Steps to repro:1. Open the attached project and 'Repro' scene;2. In the Lighting window press 'Generate Lighting' window;3. Wait unt... Read more

0
votes
Fixed

[ShaderGraph] Material-sourced matrices don't work with SRP Batcher

Package: Shader Graph

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Jun 15, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Cube GameObjects Exp... Read more

1
votes
Fixed

IDropHandler is not triggered when the dragged object has IPointerDownHa...

uGUI

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Jun 15, 2020

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Version/s: 2020.1.0a19, 2020.1.0b12, 2020.2

How to reproduce:1. Open user's attached "Drag Drop Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Drag and dro... Read more

10
votes
Fixed

Crash when using AssetDatabase.FindAssets in a custom PropertyAttribute ...

Mono

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Jun 15, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.2

How to reproduce:1. Open user-submitted project (AssetDatabaseBug.zip)2. Open the file 'TestClass.cs' and uncomment line 10([Formerl... Read more

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