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[Critical] HLSLcc uses an incorrect variable in an if statement when the...
How to reproduce:1. Open the attached project "1242345.zip"2. Open the "Test" Scene3. Open the "Test.compute" Compute Shader by sele... Read more
AsyncGPUReadback can leak memory under certain circumstances.
If you first read back into a native array, then do a normal readback, the normal readback can leak memory, if it reuses the request... Read more
[iOS][Metal] Screen is black when the Scene has multiple cameras with De...
How to reproduce:1. Open the attached 'TestProject.zip' project2. Build for iOS and open the Xcode project3. Deploy Xcode project to... Read more
[Scene View] Scene Draw mode menu remains active even if the Scene windo...
After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more
[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more
Dropdown value can be quickly changed when bool 'interactable' is set to...
How to reproduce:1. Open the attached project (case-1265256.zip)2. Enter Play Mode3. In the Game view click on the Dropdown displayi... Read more
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade. On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" t... Read more
[XR SDK][Performance] XR: Oculus MultiView stereorendering shows lower p...
Using Oculus XRSDK, multiview shows lower number of objects spawned compared to multipass.The Perf hit for MultiView(compared to Mul... Read more
[Scene Template] Templates Information box is getting misaligned when Ne...
The information for the Templates and its documentation link text is going out of its bounding box when "New Scene" window is resize... Read more
ImGUI text corruption
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SEMenu" Scene3. Enter the PlayMode4. Select "Solo/Personal ser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons