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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
Issue ID
1265465
Regression
No
[XR SDK][Performance] XR: Oculus MultiView stereorendering shows lower perf on stress test
Using Oculus XRSDK, multiview shows lower number of objects spawned compared to multipass.
The Perf hit for MultiView(compared to MultiPass) is only seen consistently on URP
This is seen across all branches of Unity. Similar results are seen both on OpenGLES3 and Vulkan
UnityVersion: (2019.4, 2020.1, trunk)
Device: Oculus Quest
Platform: Android
Architecture: ARM64
Graphics API: Vulkan and OpenGLES3
Oculus XRSDK Version: 1.3.4
OVR plugin: 1.44.0
XR Management Version 3.2.10
URP Revision: 7.2.1
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Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2, backported to 2020.2.0b5, 2020.1.9f1, 2019.4.13f1