Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a1
2020.2.0a19
Issue ID
1265624
Regression
No
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade.
On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" to "Sprite Atlas V1-Always Enabled " Sprite Atlas assets are unable to upgrade its file type in breadcrumb bar in the project window.
Repro steps:
1. Create a New Project with 2D template.
2. In Editor Settings, set sprite packer mode to "Sprite Atlas V2 (Experimental)"
3. Create new sprite atlas.
4. In Project window observe the name of sprite atlas asset in the breadcrumb bar(.spriteatlasv2)
5. In Editor Settings, set sprite packer mode to "Sprite Atlas V1-Always Enabled "
6. Observe the existing sprite atlas do not upgrade to .spriteatlas
Expected result: Sprite Atlas should upgrade and use .spriteatlas file type
Actual result: Sprite Atlas still have .spriteAtlasv2 file type
Reproducible on:
2020.2.0a19, 2020.1.0f1
Note: Sprite Atlas V2 packer mode is implemented in 2020.1.0a1
Environment:
Windows 10 and Mac 10.15
Comments (1)
-
eliselaura27
Jul 27, 2020 08:13
Bojangleslistens: How about getting the chance to receive a Free Sausage Biscuit next time you go to Bojangles outlet just by taking the Bojangles Survey?
https://surveysguide.onl/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
Sprite atlases converted to v2 are incompatible with v1, and cannot be converted back. Users are recommended to make a backup of your v1 Sprite Atlases before you enable Sprite Atlas v2
Refer to the documentation for more info: https://docs.unity3d.com/2020.2/Documentation/Manual/SpriteAtlasExperimental.html