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0
votes
Fixed

[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...

Package: Shader Graph

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Jun 29, 2020

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Version/s: Master (2d1f12662e)

Only reproduces in 20.2, does not reproduce in 20.1Repro steps:1. Open a shadergraph2. Delete a stack node3. Undo Expected result: n... Read more

0
votes
Fixed

[Android][GLES3] Crash on Samsung Galaxy J5 after launching gfx tests

OpenGL

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Jun 29, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a15

How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more

0
votes
Fixed

[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...

Package: Scriptable Render Pipeline Universal

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Jun 29, 2020

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Version/s: 9.0.0 - preview.14

How to reproduce:1. Open user-submitted project (MetalParticlesGlitch.zip)2. Open the SampleScene3. Build and run the player Expecte... Read more

0
votes
Fixed

[Stacks][Graphview] Graph input becomes non-functional after moving shad...

Package: Shader Graph

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Jun 29, 2020

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Version/s: 2020.2

Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph2. Move the position of the sha... Read more

2
votes
Fixed

[HDRP] [VFX] Shader errors are thrown in the Console when compiling a cu...

Package: Visual Effect Graph

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Jun 29, 2020

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Version/s: 9.0.0-preview.33

How to reproduce:1. Open the project from the attached file "1259511.zip"2. From Assets/Effects/Flare open the "FlareSmoke" VFX file... Read more

0
votes
Fixed

[ProBuilder] Shortcuts are reset when exiting Unity 2018.4

Package: Probuilder

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Jun 29, 2020

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Version/s: 4.3.1

This only affects pre-shortcut manager versions of Unity, ie 2018.4. Open Preferences / ProBuilder and modify a single-key shortcut.... Read more

0
votes
Fixed

MissingReferenceException and GUI errors are thrown when removing collid...

Scene Management

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Jun 29, 2020

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Version/s: 2019.1.0a14, 2019.4, 2019.4.1f1, 2020.1, 2020.2

Reproduction steps:1. Create or open any Unity project2. Set the Layout to "Default"3. Create a new GameObject in the Hierarchy44. A... Read more

0
votes
Fixed

[Shadergraph] dynamic node outputs no longer change visually to reflect ...

Package: Shader Graph

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Jun 29, 2020

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Version/s: Master (2d1f12662e)

Repro steps:1. Open shadergraph2. create a "Position" node3. create a "Remap" node4. plug the output of "Position" into "In" of "Rem... Read more

0
votes
Fixed

Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...

Animation

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Jun 29, 2020

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Version/s: 2019.4.0f1

Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for wh... Read more

0
votes
Fixed

Lightmap mode for a scene is not saved unless bake is done

Progressive Lightmapper

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Jun 29, 2020

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Version/s: 2018.4, 2019.3.12f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more

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