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[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1Repro steps:1. Open a shadergraph2. Delete a stack node3. Undo Expected result: n... Read more
[Android][GLES3] Crash on Samsung Galaxy J5 after launching gfx tests
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...
How to reproduce:1. Open user-submitted project (MetalParticlesGlitch.zip)2. Open the SampleScene3. Build and run the player Expecte... Read more
[Stacks][Graphview] Graph input becomes non-functional after moving shad...
Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph2. Move the position of the sha... Read more
[HDRP] [VFX] Shader errors are thrown in the Console when compiling a cu...
How to reproduce:1. Open the project from the attached file "1259511.zip"2. From Assets/Effects/Flare open the "FlareSmoke" VFX file... Read more
[ProBuilder] Shortcuts are reset when exiting Unity 2018.4
This only affects pre-shortcut manager versions of Unity, ie 2018.4. Open Preferences / ProBuilder and modify a single-key shortcut.... Read more
MissingReferenceException and GUI errors are thrown when removing collid...
Reproduction steps:1. Create or open any Unity project2. Set the Layout to "Default"3. Create a new GameObject in the Hierarchy44. A... Read more
[Shadergraph] dynamic node outputs no longer change visually to reflect ...
Repro steps:1. Open shadergraph2. create a "Position" node3. create a "Remap" node4. plug the output of "Position" into "In" of "Rem... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for wh... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A gap at the bottom of the screen appears when entering Play mode in full screen
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window