Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
Master (2d1f12662e)
Issue ID
1259501
Regression
Yes
[Shadergraph] dynamic node outputs no longer change visually to reflect input
Repro steps:
1. Open shadergraph
2. create a "Position" node
3. create a "Remap" node
4. plug the output of "Position" into "In" of "Remap
Expected result: the output of Remap turns yellow to reflect the new output type, and the label turns to Out(3)
Actual result: the output stays blue and stays as Out(1), and if plugged into a node will look as if it's being recast from a vector1 to a vector3, although the end result in the preview and resulting shader will be correct.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment