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Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce:1. Open user-submitted project (BakeMeshCrash.zip)2. Open the SampleScene3. Enter Play Mode Expected result: the Ed... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
Crash when calling EntityManager.CreateEntity(new EntityArchetype(), 1, ...
How to reproduce:1. Open attached project "Case_1262093"2. Press Play Reproducible with: Entities: 0.8.0 - preview.8, 0.11.1 - previ... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps:1. Create a new "Blank Shader Graph" and open it2. Add "Universal" or "HDRP" to the targetsExpected result: newly added ... Read more
Closing the Editor while there are unsaved Shader Graph changes does not...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new shader graph file3. Open the graph and make some changes4.... Read more
Unity Hub doesn't work on Apple silicon devices
Found in: Unity Hub 2.3.xFixed in: Unity Hub 2.4.0 beta 2. Unity Hub beta can be downloaded from https://public-cdn.cloud.unity3d.co... Read more
C# compiler in Unity editor crashes when running on Apple silicon devices.
Only reproduces on 2020.2. Does not reproduce on 2019.4 or 2020.1. Read more
Modifying scoped registries in project manifest does not update Package ...
Modifying scoped registries in project manifest does not update Package Manager UI window because a UPM Resolve operation is not tri... Read more
[macOS] Editor crashes with TLSAllocator::GetAllocatedMemorySize() const...
How to reproduce:1. Make sure that you already pared your wire-free earbuds and they are ready to connect2. Open the attached swr201... Read more
[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...
Steps to reproduce:1. Open user's attached project "DrawMeshinstancedTest.zip"2. Build it to Mobile as a Developer build3. Open Fram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size