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GetTriggerParticles returns 0 every few frames when getting a number of ...
How to reproduce:1. Open the user’s attached project2. Open the “SampleScene” Scene (Assets > SampleScene)3. Select the “Particle... Read more
"DllNotFoundException" is printed in Xcode when using "File.SetAttribute...
How to reproduce:1. Build And Run the “Hidden.zip” project on an iOS device2. Observe the Xcode’s console window Expected result: “D... Read more
View is flickering when the UI Camera is active if the URP setting “Tran...
How to reproduce:1. Build And Run the attached project on an iOS device2. Observe the view Expected result: A cycle of a blue screen... Read more
Error when trying to load fuzzy finder on multi screen setup on Mac
On a multi screen setup with the monitors at different levels vertically, there can be errors when trying to bring up the fuzzy find... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
Directional Light is not in line with the moon in HDRP Fullscreen Sample...
How to reproduce:1. Open the project “IN_10410”2. Open Fullscreen Samples Testing Scene in Assets -> Sample -> High Definition... Read more
Crash on "SerializedFile::WriteObject" when building the project
How to reproduce:1. Open the project “IN-9487”2. Press File → Build And Run Expected result: project builds successfullyActual resul... Read more
Scene bundle is not rebuilt when SBP cache is not cleared
Reproduction steps:1. Open the attached project “ExecutionOrderAndBundle.zip”2. Click Build > New Build > Default Build Script... Read more
[WebGL] Depth of Field is less blurry in Build when compared to Game View
How to reproduce:1. Open the attached project "DoFTest.zip"2. Build and Run the Scene "SampleScene" for WebGL3. Compare the view in ... Read more
[VFX] VFX assets drag and dropped under a parent are still created in th...
Steps to reproduce: 1) Open attached project 2) Simply drag n drop VFX asset under a parent object 3) Observe that the created VFX o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open