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Won't Fix
Won't Fix in 2023.1.X
Votes
1
Found in
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14579
Regression
Yes
View is flickering when the UI Camera is active if the URP setting “Transparent Receive Shadows” is disabled
How to reproduce:
1. Build And Run the attached project on an iOS device
2. Observe the view
Expected result: A cycle of a blue screen for 5 seconds, then a white screen (UI Camera) for 5 seconds
Actual result: View is flickering when the UI Camera is active
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a10)
Not reproducible with: 10.10.0 (2020.3.39f1), 12.0.0 (2021.2.0b14)
Reproduced on:
- VLNQA00358 - iPhone 12, 14.1 iOS
- iPhone 12 Pro Max (user’s info)
- iPad Pro 3rd gen (user’s info)
Not reproducible on:
- VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
- VLNQA00392 - iPad (9th generation), 15.0 iOS
- VLNQA00118 - Google Pixel 2 XL, Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Notes:
- The app is doing a loop of a blue screen for 5 seconds, then a white screen (UI Camera) for 5 seconds
- Not reproducible if enabling “Transparent Receive Shadows” in URP Settings (Assets > Settings > URP-Performant-Renderer > Transparent Receive Shadows)
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Resolution Note:
Disabling Graphics Jobs (Experimental) in the Player Settings fixes this issue. It breaks the encoder and messes up store actions in between passes. Setting Store Actions setting to Store could also help, but would decrease the performance
Resolution Note (2023.1.X):
Disabling Graphics Jobs (Experimental) in the Player Settings fixes this issue. It breaks the encoder and messes up store actions in between passes. Setting Store Actions setting to Store could also help, but would decrease the performance