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Can't assign a none Font in UIBuilder
1- Open UI Builder Window2- Add a Label3- Set the Font to other than None4- Set the Font to None Actual: The Font field can't be set... Read more
Arial.ttf should not appear in the ObjectField of the UIBuilder and UIDe...
Arial.ttf is not a real font. It is a shell that the old Text system knows about and that redirects to an OS Font. Since this workfl... Read more
Selecting a FontAsset to none in the UI Builder throws warnings
1- Open UI Builder Window2- Add a Label3- Set FontAsset to None4- Select a Font Expected: No warnings are shownActual: It throws war... Read more
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more
Crash on MonoBehaviour::VirtualRedirectTransfer when recompiling
How to reproduce:1. Open the attached project from "case_1339156recomp.zip"2. Open Scene "Architect"3. In Hierarchy select "Architec... Read more
Nested Prefab's script values get reset to default when upgrading to 201...
How to reproduce:1. Open the user's attached "NestedPrefabs-2019.4.17f1 ---.zip" project2. Open the "Building_Small_Wide_07_Prop_01"... Read more
[Analysis] Import Activity Options get overlapped with Search-Bar on res...
Once the Import Activity window is docked then on decreasing its width, Import Activity options get overlapped with Search-Bar. Refe... Read more
[UI Toolkit] UI Toolkit Event Debugger options get overlapped on resizin...
In UI Toolkit Event Debugger, On resizing the window height 'Timestamp', 'Event', 'Target' these options get overlapped. Refer attac... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro:1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.2. Create a Terrain ... Read more
[Mono Upgrade] Il2CPP player fails to start on Windows 7
-e: build fails right away with "Fatal error: Failed to load il2cpp" (doesn't even get as far as logging anything in the player log)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes