Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
Issue ID
1334605
Regression
No
Terrain Details: HDRP: Noticeable lighting difference when a detail prefab painted on Terrain
How to repro:
1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.
2. Create a Terrain tile in scene, and add the Fern_Var0_LOD0 prefab to Paint Details brush
3. Start painting this on terrain, will notice the ferns look darker on Terrain
4. If add the prefab to Scene directly, will observe the different rendering results as shown in the attached Detail_Lighting.png.
Expected result:
No lighting difference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment