Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
Issue ID
1334605
Regression
No
Terrain Details: HDRP: Noticeable lighting difference when a detail prefab painted on Terrain
How to repro:
1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.
2. Create a Terrain tile in scene, and add the Fern_Var0_LOD0 prefab to Paint Details brush
3. Start painting this on terrain, will notice the ferns look darker on Terrain
4. If add the prefab to Scene directly, will observe the different rendering results as shown in the attached Detail_Lighting.png.
Expected result:
No lighting difference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment