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Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce:1. Open user-submitted project (SpritePackerTest.zip)2. Open "SampleScene"3. Select "Icon_Gems"(Assets/Common/Image... Read more
UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce:1. Open the user's attached project2. Play the "Test" scene3. Select the "Text" object in the Hierarchy Expected result... Read more
[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler
Reproduction steps:1. Open the attached project.2. Set graphics API to OpenGLES3 in the Player Settings.3. Toggle on GPU Skinning ch... Read more
InputField component does not support Chinese input partially
How to reproduce:1. Open user-submitted project project.zip2. Open Scene “Scene”3. Make sure that Chinese Language keyboard layout i... Read more
Exclusive fullscreen mode doesn't change the resolution of the monitor t...
To reproduce: 1. In a new project, in Player settings, change the Fullscreen Mode to Exclusive Fullscreen2. Build and run for Window... Read more
Package Manager - Naming convention inconsistencies
Package Manager - Naming convention inconsistencies There are some naming inconsistencies in the Package Manager UI. As the UI conta... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce:1. Open the attached project2. Make sure the "Horizontal Overflow" is set to "Truncate"3. Resize the "Text" gameobject'... Read more
Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue:1. Download the attached project and open SampleScene012. Select either a GameObject (either the cube or the plane... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on .NET or IL2CPP backend4. Build VS soluti... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered