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0
votes
Fixed

Gradient.Evaluate does not understand Time variable in a build when Time...

Scripting

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Aug 04, 2020

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Version/s: 2020.1.0f1

Steps to reproduce:1. Open User's attached project "project2020.zip"2. Build it with the Developer build option on3. Open the build ... Read more

2
votes
Fixed

[UIR] Package version numbers are flickering while resizing the Package ...

UI Toolkit

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Aug 04, 2020

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Version/s: 2020.2.0a16, 2020.2.0a21

How to reproduce:1. Open Windows Display settings2. Under the Scale and layout section change the display scaling to 125%3. Create a... Read more

1
votes
Fixed

Unable to change the color of "Lift", "Gamma" and "Gain" under "Lift Gam...

Package: Scriptable Render Pipeline Universal

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Aug 04, 2020

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Version/s: 7.4.1

Steps to reproduce:1. Open user's attached project "BLLUBY_ARCADE.zip"2. Open "SampleScene"3. Select "PostProcess_Volume" in the Hie... Read more

0
votes
Fixed

[Windows] Turning off VSync in Application.focusChanged causes another c...

Windows

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Aug 04, 2020

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Version/s: 2018.4, 2019.4.6f1, 2020.1

How to reproduce:1. Open the user's attached "repro-focus-error.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build... Read more

1
votes
Fixed

IndexOutOfRange error when disabling actionmap with button

Package: Input System

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Aug 04, 2020

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Version/s: 1.0.0

How to reproduce:1. Open the attached "InputActionMapStackBug.zip" project2. Open the "SampleScene" Scene3. Connect Xbox One control... Read more

0
votes
Fixed

Build that contains a script with a struct which has a static nullable r...

IL2CPP

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Aug 04, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce:1. Open attached project "scriptBug.zip"2. Observe the "test" script in the Assets folder3. Try and build the scene... Read more

0
votes
Fixed

Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...

Window management

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Aug 04, 2020

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Version/s: 2020.1.0a13, 2020.1.0f1

If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more

3
votes
Fixed

Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...

Asset - Database

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Aug 03, 2020

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Version/s: 2019.3.0b11, 2019.4.2f1, 2020.1.0a13, 2020.2

How to reproduce:1. Open user-submitted project (Initialize Resources Bug.zip)2. See the Console window - load result is 'True'(if d... Read more

0
votes
Fixed

macOS x64 + ARM64 builds fail with IL2CPP scripting backend

MacOS

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Aug 03, 2020

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Version/s: 2020.2.0a20

They fail with this error: Undefined symbols for architecture arm64:"_g_CodegenRegistration", referenced from:il2cpp::vm::Runtime::I... Read more

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