Search Issue Tracker
Fixed
Votes
0
Found in
2020.1.0f1
Issue ID
1268037
Regression
No
Gradient.Evaluate does not understand Time variable in a build when Time is calculated inside Evaluate method argument
Steps to reproduce:
1. Open User's attached project "project2020.zip"
2. Build it with the Developer build option on
3. Open the build and click on the Mesh
4. Notice the error in the console "Evaluate: time is not a valid number"
Expected results: Mesh Changes color
Actual results: Mesh does not change the color due to Gradient. Evaluate does not understand time calculation
Reproducible with: 2019.4.7f1, 2020.1.1f1, 2020.2.0a20
Notes: This only reproduces in a build. The issue does not reproduce in 2018.4 according to the user and updating the project from 2018.4 to 2019.4 and 2020 versions fix the issue. I was not able to reproduce the error, however, the raycast didn't seem to detect the mesh anymore, the same happened when updating the project from 2018 to upper versions. A video of expected and actual results are attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment