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5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more

2
votes
Won't Fix

[WebGL][Win] il2cpp.exe did not run properly! with specific path

WebGL

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Apr 06, 2017

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Version/s: 5.5.3f1

-e: see title, path item in question is the "°" --fails for 5.5, 5.6, 2017.1 --works on OSX -repro: --create new project named "UNÄ... Read more

0
votes
Fixed

[Bug Reporter] Files/Folders with names containing non-ASCII symbols do ...

Bugreporter

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Apr 06, 2017

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Version/s: 5.5.3f1

-e: see title, symbol in question seems to be "°" --fails when sent from OSX or Windows -repro: --create a new project called "UNÄ°... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1) Open attached project 2) Make 2 player builds 3) Run them both 4) Host on one of them, join on another one 5) Using... Read more

1
votes
Won't Fix

MonoBehaviour script with a Namespace and an Interface which has a metho...

Scripting

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Nov 17, 2017

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Version/s: 5.5.5f1

Steps to reproduce: 1. Open attached “ScriptLoaded.zip” project 2. Open “Main” scene 3. Select “Doesn’t work” object in Hierarchy 4.... Read more

0
votes
Fixed

[WebGL] Build gets uncaught exception when using Linq::Take

WebGL

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Mar 31, 2017

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Version/s: 5.5.2f1

Running WebGL build results in an error when Linq::Take is used in one of the scripts. To reproduce: 1. Open the attached project 2... Read more

0
votes
Fixed

FBX's animations are not imported if overwriting FBX file from File Expl...

Asset and Scene Management

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Apr 06, 2017

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Version/s: 5.5.2p2

Steps to reproduce: 1. Download 899008_FBX.zip and create new project 2. Import NotAnimated.fbx 3. Change name of Animated.fbx to No... Read more

1
votes
Fixed

[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)

IL2CPP

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Apr 06, 2017

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Version/s: 5.5.2p4

Reproduction Steps: 1. Open User's project 2. Open "Main" scene 3. Run in play mode 4. Notice "Decompressed data length" in console ... Read more

0
votes
Fixed

Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...

Editor - Other

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Apr 07, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project; 2. Right click on the jumpingCube.fbx and select Reimport; 3. Observe the crash. ... Read more

0
votes
Fixed

[Android] Crash in particle system on Vivante GC1000

Mobile

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Mar 29, 2017

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Version/s: 5.5.2p2

How to reproduce: 1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) " 2. Build and run "TestSceneCrash" scene on S... Read more

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