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5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more

2
votes
Won't Fix

[WebGL][Win] il2cpp.exe did not run properly! with specific path

WebGL

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Apr 06, 2017

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Version/s: 5.5.3f1

-e: see title, path item in question is the "°"--fails for 5.5, 5.6, 2017.1--works on OSX -repro:--create new project named "UNİTY"... Read more

0
votes
Fixed

[Bug Reporter] Files/Folders with names containing non-ASCII symbols do ...

Bugreporter

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Apr 06, 2017

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Version/s: 5.5.3f1

-e: see title, symbol in question seems to be "°"--fails when sent from OSX or Windows -repro:--create a new project called "UNİTY"... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more

1
votes
Won't Fix

MonoBehaviour script with a Namespace and an Interface which has a metho...

Scripting

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Nov 17, 2017

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Version/s: 5.5.5f1

Steps to reproduce:1. Open attached “ScriptLoaded.zip” project2. Open “Main” scene3. Select “Doesn’t work” object in Hierarchy4. Loo... Read more

0
votes
Fixed

[WebGL] Build gets uncaught exception when using Linq::Take

WebGL

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Mar 31, 2017

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Version/s: 5.5.2f1

Running WebGL build results in an error when Linq::Take is used in one of the scripts. To reproduce:1. Open the attached project2. B... Read more

0
votes
Fixed

FBX's animations are not imported if overwriting FBX file from File Expl...

Asset and Scene Management

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Apr 06, 2017

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Version/s: 5.5.2p2

Steps to reproduce:1. Download 899008_FBX.zip and create new project2. Import NotAnimated.fbx3. Change name of Animated.fbx to NotAn... Read more

1
votes
Fixed

[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)

IL2CPP

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Apr 06, 2017

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Version/s: 5.5.2p4

Reproduction Steps:1. Open User's project2. Open "Main" scene3. Run in play mode4. Notice "Decompressed data length" in console5. Bu... Read more

0
votes
Fixed

Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...

Editor - Other

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Apr 07, 2017

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Version/s: 5.5.2f1

Reproduction steps:1. Open the attached project;2. Right click on the jumpingCube.fbx and select Reimport;3. Observe the crash. Expe... Read more

0
votes
Fixed

[Android] Crash in particle system on Vivante GC1000

Mobile

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Mar 29, 2017

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Version/s: 5.5.2p2

How to reproduce:1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) "2. Build and run "TestSceneCrash" scene on Sam... Read more

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