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[Wrap Mode]Mirror Once texture Wrap Mode mirrors continually on Android ...
To reproduce:1. Open the user's attached project2. Build and run on Android device3. Compare the Game View and device screen Expecte... Read more
[MacOS] Mesh flickers when playing animation on Skinned Mesh
On MacOS using Metal, the Skinned Mesh flickers when previewing animation. See attached flicker.gifThis is only repro using Metal. A... Read more
Package errors are thrown when switching the build platform after updati...
How to reproduce:1. Create a new project in Unity 2018.4.27f1 or earlier2. Close the project and open it in unity 2019.3.0b5 or late... Read more
Bug Reporter fails to Submit a Report when trying to attach a Large project
Reproduction steps:1. Open the attached project(Check the notes below)2. Open the bug reporter window3. Try to submit the bug report... Read more
[VCS] Various VCS actions are not greyed out in the VCS Context menu for...
How to reproduce:1. Create a new project in your preferred workspace2. Connect it to Perforce3. Create a new folder and submit it4. ... Read more
[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
[UIElements] FloatField.formatString is not applied to initial field values
Reproduction steps:1. Open attached project "FieldFormat"2. In Menu bar, open Window -> UIElements -> Test3. In Test window, o... Read more
[iOS] The application freezes when AuthenticationSession is called
How to reproduce:1. Open the user-supplied project "iOS AuthenticationServices bug.zip"2. Build it for iOS and deploy it on a device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open