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0
votes
Fixed

AnimatorOverrideController produces glitches in transitions when it is c...

Animation

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Jun 05, 2020

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Version/s: 2018.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user's attached "AnimatorBlendingTest2019.zip" project2. Open "test" Scene3. Open TestAnimatorController in... Read more

0
votes
Fixed

VSync gets disabled in the Game view when maximizing and then minimizing...

Scene/Game View

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Jun 10, 2020

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Version/s: 2019.3.0a4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce:1. Create a new project2. Enable stats in the Game view3. Make sure VSync is enabled (In the Game view check the Fr... Read more

0
votes
Fixed

NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...

AI Navigation

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Jun 11, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.2

How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more

0
votes
Fixed

[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...

Shaders

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Jun 11, 2020

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Version/s: 2020.2, 2020.2.0a15

ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more

0
votes
Duplicate

UI is not responsive after opening Android Native popup Dialog

Android

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May 12, 2020

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Version/s: 2020.1, 2020.1.0b8

How to reproduce:1. Build and run the attached "TouchBugDemo.zip" project to an Android device2. Click "Open" button (red rectangle ... Read more

0
votes
Fixed

Editor crashes when using WebView_CUSTOM_AllowRightClickMenu

IMGUI

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May 22, 2020

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Version/s: 2019.2.21f1, 2019.3.0a12, 2020.1

Reproduction steps:1. Open the attached project ("case_1249548-AllowRightClickMenu.zip")2. In the toolbar, click Tools > Reachabl... Read more

0
votes
Won't Fix

Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...

Physics

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May 21, 2020

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Version/s: 2018.3.0a10, 2018.4, 2019.3, 2019.3.14f1, 2020.1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the Game view Expected resul... Read more

0
votes
Not Reproducible

Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...

Graphics Device Features

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Jun 04, 2020

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Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1253235"2. Open the "Roll-a-ball" Scene located in the _Completed-Game fol... Read more

0
votes
Won't Fix

[UIR] A gap between 2 VisualElements in GraphView becomes visible when c...

UI Toolkit

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Jun 09, 2020

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Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1254376"2. Click Window -> World Mixer -> Graphs and select one of t... Read more

0
votes
Won't Fix

[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...

Package: PostProcessing

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Jun 10, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.1.0b... Read more

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