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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.1.0b10
2019.3.15f1
2019.4
2020.1
2020.2
Issue ID
1253379
Regression
Yes
AnimatorOverrideController produces glitches in transitions when it is created at runtime
How to reproduce:
1. Open user's attached "AnimatorBlendingTest2019.zip" project
2. Open "test" Scene
3. Open TestAnimatorController in the Animator window
4. Make sure parameters are visible in the Animator window
5. Make sure that Animator window would be visible during Play Mode
6. Enter Play Mode
7. Observe the parameters and transitions in the Animator window
8. Observe the GameObject in the Game view, which has "created at runtime" text written above it
Expected result: OnAnimatorMove changes GameObject's color when CurveValue is changed on the first animation (step 7)
Actual result: OnAnimatorMove changes GameObject's color on every animation even when CurveValue is not changed (step 7)
Reproducible with: 2018.1.0b10, 2018.4.23f1, 2019.4.2f1, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.1.0b9
Notes:
- AnimatorController and AnimatorOverrideController, which are created in the Editor doesn't produce any glitches
- Attached a video for reference in edit
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a20
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.2f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.9f1