Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2018.4
2018.4.14f1
2020.2
Issue ID
1254813
Regression
No
NavMeshQuery::Raycast contains an endless loop that makes the Editor freeze when using NavMeshAgent.RayCast
How to reproduce:
1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)
2. Open the YuJiGong_Scene
3. Enter Play Mode
4. Press 'L' and wait a few seconds
Expected result: the Editor does not freeze
Actual result: the Editor freezes due to an infinite loop
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b13, 2020.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] QosService.Instance.GetSortedMultiplayQosResultsAsync crashes Player when it's built
- [Linux][IL2CPP] Player is not killed when using xkill command
- Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
- "unity-radio-button-group__container" element is not referenced when calling RadioButtonGroup.contentContainer
- Unclear documentation about when ScriptableObject.Awake() is called
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a20
Resolution Note (fix version 2020.1):
Fixed in 2020.1.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.8f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1