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[IL2CPP] Nullable value causes 'Debug Assertion Failed' error in Debug P...
Steps to reproduce:1. Download 1179877_repro.zip2. Build a Standalone player- Scripting backend: IL2CPP- C++ Compiler Configuration:... Read more
[IMGUI] Animation keyframe scale overlaps with cogwheel
Animation keyframe scale overlaps with cogwheel (settings icon) when no other Animation clip is available in the project. Steps to r... Read more
Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the Game view Expected resul... Read more
[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
[macOS] Objects containing SkinnedMeshRenderer component become invisibl...
How to reproduce:1. Open the user's attached project("BugReportProject")2. Expand "Barbarian" GameObject in the Hierarchy3. Select d... Read more
Windows title bar font size becomes very small when Unity UI Scaling is ...
Repro steps:1. Open attached project "1181604_DPI"2. Open Preferences by going to Edit > Preferences and open the UI Scaling tab3... Read more
[Shaders] 'TLS Allocator' errors and Allocation logs are continuously th...
How to reproduce:1. Open the tester-attached project(case_1281069-il2cpp_nested_trycatch_bug.zip)2. Open the build settings window(F... Read more
Visual Studio breakpoint is not hit if it's placed inside a namespace th...
How to reproduce:1. Open the "Breakpoint_Broken.zip" project2. Open the "ExampleScene.unity" scene3. Open the vList.cs in Visual Stu... Read more
[UI Element Debugger] Unity Stylesheet apply button text is clipped in t...
Unity Stylesheet (DefaultCommonDark_verdana) apply button text is clipped in the root Visual Element section Steps to repro:1. Creat... Read more
[URP] "The" word is used twice in the Tooltip of the Z Fail component
"The" word is used twice in the Tooltip of the Z Fail component Steps to Repro: 1. Create a new Project2. Install URP package3. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code