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[IL2CPP] Nullable value causes 'Debug Assertion Failed' error in Debug P...
Steps to reproduce:1. Download 1179877_repro.zip2. Build a Standalone player- Scripting backend: IL2CPP- C++ Compiler Configuration:... Read more
[IMGUI] Animation keyframe scale overlaps with cogwheel
Animation keyframe scale overlaps with cogwheel (settings icon) when no other Animation clip is available in the project. Steps to r... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more
[IL2CPP][Android] Socket.Select does not wait for timeout in the Android...
How to reproduce:1. Open the attached "IL2CPP_Repro" project2. Build and run the project on an Android device3. Get the logs using '... Read more
[UIR] Importing Built-in shaders breaks PackageManager GUI rendering whe...
Steps to reproduce:1. Open a new project with any RP installed2. Import user-supplied built-in shaders3. Open Package Manager Expect... Read more
Saving changes in PrefabMode dirty the main scene when Layout Group comp...
How to reproduce:1. Open tester-attached project (VLG_Prefab_Bug.zip)2. Open the SampleScene3. Make sure the Scene does not have uns... Read more
GameObject is not animated when the Animator Component is enabled during...
How to reproduce:1. Open the attached "1263490_AnimatorCullCompletely.zip" project2. Open the "SampleScene" Scene3. Select the "Anim... Read more
Visual Studio breakpoint is not hit if it's placed inside a namespace th...
How to reproduce:1. Open the "Breakpoint_Broken.zip" project2. Open the "ExampleScene.unity" scene3. Open the vList.cs in Visual Stu... Read more
[UI Element Debugger] Unity Stylesheet apply button text is clipped in t...
Unity Stylesheet (DefaultCommonDark_verdana) apply button text is clipped in the root Visual Element section Steps to repro:1. Creat... Read more
MissingReferenceException when exiting Play Mode while bound editing giz...
Reproduction steps:1. Create an empty project2. Create a Cube GameObject3. Enter the Play mode4. Add a Sphere collider to the Cube5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open