Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.11f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178077
Regression
No
Visual Studio breakpoint is not hit if it's placed inside a namespace that is not used in the scene
How to reproduce:
1. Open the "Breakpoint_Broken.zip" project
2. Open the "ExampleScene.unity" scene
3. Open the vList.cs in Visual Studio
4. Add a breakpoint on line 54 (Debug.Log) and attach debugger to Unity
5. Enter Play Mode
Actual result: The message is logged, but the breakpoint is not hit.
Expected result: The breakpoint is hit.
Reproducible with: 2020.1.0a2, 2019.3.0b1, 2019.2.3f1, 2018.4.8f1.
Notes:
- Uncommenting line "public vList<string> listOfStrings = new vList<string>();" DebugBroken.cs:10 resolves the issue as it makes the vTime namespace usable in the script.
- Adding any other MonoBehaviour with usable vTime namespace to the scene resolves the issue.
- Can't test Unity 2017.4 because of compiler errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (2020.1.X):
This bug has been forwarded to the VSTU team.