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Package errors are thrown when switching the build platform after updati...
How to reproduce:1. Create a new project in Unity 2018.4.27f1 or earlier2. Close the project and open it in unity 2019.3.0b5 or late... Read more
'Compress Assets on Import' setting gets enabled each time a player is b...
How to reproduce:1. Create a new Unity project2. Open Unity preferences and make sure 'Compress Assets on Import' is unchecked3. Clo... Read more
[macOS] Prefab preview thumbnail is dark when reimporting all Assets
How to reproduce:1. Open the attached project2. In the Project Window, inspect the Prefab thumbnail/preview icon (Assets->DogPack... Read more
Tilemap Renderer in Individual Mode does not batch with other Sprite Ren...
How to reproduce:1. Open the attached project named "Batching Regression" and the SampleScene2. Open the FrameDebugger window3. Sele... Read more
[URP Template] Major performance drop in the Editor during Play Mode
How to reproduce:1. Open a new URP project2. Make sure you have Fraps opened3. Go to Window -> Layouts -> Default (Different L... Read more
[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...
How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more
[SceneViz] CTRL + I (inverse selection) will ignore objects that aren't ...
1. Open new scene2. Create multiple objects in the scene3. Make one of them not pickable from the hierarchy (hand icon on the left o... Read more
ETC Texture Compressor's Fast, Normal, Best properties stay in "Legacy" ...
How to reproduce:1. Open the attached "1277170_ETCTexture.zip" project2. Go to File -> Project Settings3. Select the Editor categ... Read more
The Input is delayed when adding the user Input in the "Extensions handl...
How to reproduce:1. Open the attached "UnityBugReport.zip" project2. Navigate to Edit/Preferences/External Tools3. Set Rider as the ... Read more
There is no way to have 2 instances of AndroidJavaObject with different ...
Use cases:1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent dur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled