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Graphics.DrawMesh in onPreRender crashes if scene and game view is visib...
Steps to reproduce: 1. Open attached project "842485.zip"2. Open scene "repro"3. Run it-Unity Crahes at SendCullingCallbacks Reprodu... Read more
[iOS] App freezes when unloading assets with Profiler attached to the de...
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for ... Read more
Text Mesh bounds ignore accents when font is .TTF file format
Reproduction Steps:1. Open User's project2. Notice that there are two Text Meshes3. Notice that they have Box Collider Component add... Read more
typo/grammar mistake in Unity Bug Reporter
Steps to reproduce:1. Open Unity Bug ReporterResult: second question looks like this "How we can reproduce it using the example you ... Read more
Editor freezes/crashes at SetCurrentMemoryOwner when opening a scene aft...
Steps to reproduce:1. Open the attached project2. Open the sceneA.unity scene3. Select directional light and lock the inspector view... Read more
Invalid path characters in Company or Product name prevents from generat...
Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany should... Read more
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress ge... Read more
Collliders unstable due to body type constantly being set to kinematic
To reproduce:1. Open the project2. Enter play modeThe boxes fall apart Expected: the stack of boxes is stable and does not fall apar... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject