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ArgumentException errors is thrown when moving sub state machine into th...
To reproduce: 1. In a new project, create animator controller2. Create new sub state machine3. Move into the new sub state machine4.... Read more
[WSA] UnityEngine.Application.Unload does not unload the Unity Runtime
Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more
Custom shader produces incorrect results when built with GLES3 Graphics API
To reproduce: 1.Download and open "nmx_from_outsource.zip" project.2.Build and run "Test_01" scene on a device.3.Notice that sphere ... Read more
[Linux] Simplified Chinese characters are not supported on Linux
Some Simplified Chinese characters are not supported on Linux builds and Editor. Steps to reproduce:1) Create a new project.2) In th... Read more
[Substances] [WebGL] Editor Rendering not matching the Rendering of WebG...
To reproduce:1) Download attached project2) Before opening it, shorten the path a bit or otherwise build process will fail as it won... Read more
Crash when setting Animator's float property in Animation window
To reproduce: 1. In a new project, go to Assets -> Create -> Animator Controller2. Create new float property in Animator windo... Read more
[Android] [iOS] Jitter in Scroll View if 2 fingers touches the screen an...
Steps to reproduce: 1) Download attached project 'ScrollRectJitterRepro.zip' and open in Unity2) Build and run 'ReproScene' on a dev... Read more
[Android] Android8 with PixelXL puts app icons into a frame
Steps to reproduce:Device:1. Long press home screen2. Enter 'Settings'3. 'Change icon shape'4. Make sure it is not 'Square' Unity1. ... Read more
Some Asset Bundle components have different m_PathID compared to new Ass...
1. Open project attached(AssetBundleRebuildTest1.zip)2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build A... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
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