Search Issue Tracker
Fixed in 2017.3.0f3
Won't Fix in 5.5.X, 5.6.X, 2017.1.X
Fixed in 2017.2.X
Votes
0
Found in
5.5.1f1
Issue ID
898008
Regression
No
AsyncOperation.isDone will not return true until the Editor window is resized when out of play mode
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of its windows are resized.
Steps to reproduce:
1) Open the attached project.
2) In the menu bar, go to Async Repro > Test it!.
- The console logs indicate that the operation finished successfully.
3) Repeat step 2 once more.
- The console logs indicate that the operation hasn't finished yet.
A coroutine, executing the AsyncOperation hangs, because isDone is never set to 'true' for that operation. This reproduces consistently, except for the first time after Editor launch.
The operation finishes as soon as any of the Editor windows are resized.
Reproduced:
2017.1.0a6, 5.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment