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Input field doesn't open On-Screen Keyboard on touch screens
Reproduction steps: 1. Create a New Project2. Select any input field Expected Result: On-Screen Keyboard appearsActual Result: The f... Read more
[IL2CPP] AOT exception is thrown when using a dynamic delegate call
Steps to reproduce:1. Download 1097010_repro.zip2. Build project for Standalone with IL2CPP backend3. Launch the build app. Expected... Read more
NullReferenceException errors continuously thrown when CTRL + Left Click...
How to reproduce:1. Open the attached project (New Unity Project.zip)2. Open "New Timeline.playable" with Timeline Editor and select... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce:1. Open attached project2. Build and run for Android with development mode checked3. Connect profiler and drill down to... Read more
IL2CPP ignores CDECL calling convention attribute
Steps to reproduce:1. Download 1083396_repro.zip project2. Switch platform to UWP3. Build project on IL2CPP backend4. Open Visual St... Read more
[Timeline] Editor Window Modes cannot be switched using hotkeys
Editor Window Modes (Mix Mode, Ripple Mode and Replace Mode) cannot be switched using hotkeys. Steps to reproduce: 1) Open a new uni... Read more
ENABLE_VSTU is not defined when VSTU is enabled
VSTU loaded logo is also missing in the About window for the same reason. Read more
Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce:1. Open tester-submitted project (CaptureScreenshotAndRefresh)2. Open Scene 'SampleScene'3. Enter Play Mode and pre... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
[IL2CPP] Text get corrupted when creating windows dialog using charset.A...
How to reproduce:1. Open user's attached project "BugTest.zip"2. Enter the play mode3. Click on the white space "Choost a file"4. Af... Read more
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