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0
votes
Fixed

Editor.log has "0"s for Project Loading Time section

Profiling

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Oct 28, 2021

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Version/s: 2022.1.0a13

When you create, open or Reimport All project - there is a section in Editor.log showing details for Project Loading Time, right no... Read more

0
votes
Fixed

Assets are bundled inefficiently when using Addressables

Package: Build Pipeline - Addressables

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Oct 28, 2021

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Version/s: 1.19.9

How to reproduce: 1. Open the attached project (AddressablesScenesTest.zip) 2. Go to Window -> Asset Management -> Addressables -> A... Read more

0
votes
Won't Fix

Localization Settings Asset causes NullReferenceException to be thrown w...

Package: Localization Package

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Oct 28, 2021

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Version/s: 1.0.4

How to reproduce: 1. Open the attached project (LocalizationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button 4. O... Read more

0
votes
Won't Fix

Localization Settings Asset causes NullReferenceException to be thrown w...

Package: Localization Package

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Oct 28, 2021

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Version/s: 1.0.4

How to reproduce: 1. Open the attached project (LocalizationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button 4. O... Read more

0
votes
Fixed

IL2CPP build fails when project includes System.Drawing.Common.dll

IL2CPP

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Oct 28, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached “SystemDrawingBug.zip” project 2. Build with IL2CPP Scripting Backend Expected result: Build... Read more

0
votes
Duplicate

[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...

Profiling

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Oct 28, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a13

Reproduction steps: 1. Open new Unity Project 2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process) 3. In St... Read more

0
votes
Fixed

[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used

DirectX12

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Oct 28, 2021

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Version/s: 2019.4, 2021.1.1f1, 2021.1.7f1

Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

0
votes
Duplicate

Validation error is thrown when using Shader Graph's Dropdown Nodes

Package: Shader Graph

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Oct 28, 2021

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Version/s: 12.1.0

Reproduction steps: 1. Open the attached project "My Project" 2. Open Shader Graph "Assets/Example/4D Noise" Expected result: No er... Read more

3
votes
Fixed

[UWP] Can't play files in Video Library in UWP Build

Universal Windows Platform

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Oct 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1

Reproduction steps: 1. Open project "VideoPlayerUwpRepro.zip" 2. Copy the mp4 file in Assets/StreamingAssets/notevenclose.mp4 3. Ope... Read more

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