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HDRP Config Package does not download when using Collaborate/Cloud Build
Reproduction steps:1. Create an HDRP project2. Enable Collab3. Install HDRP Config Package through HDRP Wizard4. Publish changes to ... Read more
Additional memory allocated when removing WorkRequest in UnitySynchroniz...
How to reproduce:1. Open the included project "AsyncTest_Repro.zip"2. In Build Settings enable: Development Build, Autoconnect Profi... Read more
[Terrain Tools] Twist tool: certain values cause value spikes in the hei...
[Terrain Tools] Twist tool: certain values cause value spikes in the heightmap Repro1. Set the twist values to match those below2. P... Read more
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
Errors when modifying the value of the 'Scripting Define Symbols' field ...
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Project Settings' > 'Player'3. Expand 'Other Settings'... Read more
[Editor] "Gizmos" and "Layer Collision Matrix" Properties tooltip missin...
The tooltip is missing for "Gizmos" and "Layer Collision Matrix" Properties under "Physics2D" in the "Project Setting" window, Refer... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce:1. Open user's "Gamepad Hold Bug" project2. Open Assets/SampleScene3. Plug a Gamepad into the PC4. Enter Play Mode5... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation