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Unity crashes when multiple joints are created inside the collider with ...
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project2. Make both Scene and Game views visible3. Enter play mode4. Navigate through the g... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project2. Select test object in the hierarchy3. In the Inspector, set the M1 age to 104. Set M2 age t... Read more
Error when creating a RectTransform component in an Awake call of an ins...
When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Select the Animator asset4. Check/uncheck the Wave p... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps:1. Open the attached project;2. Open the scene "Stutterring_Test_1";3. Enter Play mode and observe the performanc... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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