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Unity crashes when multiple joints are created inside the collider with ...
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce: 1. Download attached project; 2. Open scene "Scene"; 3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tri... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project 2. Select test object in the hierarchy 3. In the Inspector, set the M1 age to 10 4. Set M2 a... Read more
Error when creating a RectTransform component in an Awake call of an ins...
When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Select the Animator asset 4. Check/uncheck the Wa... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Stutterring_Test_1"; 3. Enter Play mode and observe the perform... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material