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0
votes
Fixed

Unity crashes when multiple joints are created inside the collider with ...

Physics

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Mar 27, 2017

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Version/s: 5.5.2f1

Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

0
votes
Fixed

Trail is choppy when TrailRenderer is set to local space

Shuriken

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Mar 17, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more

0
votes
Fixed

Mesh.CombineMeshes combines verts of all meshes instead of just the sub...

Graphics - General

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Mar 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Download attached project; 2. Open scene "Scene"; 3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tri... Read more

0
votes
By Design

[WebGL]Substance materials error in browser log'Could not produce class ...

WebGL

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Mar 27, 2017

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Version/s: 5.5.0p1

To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more

0
votes
Won't Fix

Having two PropertyFields that show the same variable and changing the v...

IMGUI

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Jan 28, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project 2. Select test object in the hierarchy 3. In the Inspector, set the M1 age to 10 4. Set M2 a... Read more

10
votes
Fixed

Error when creating a RectTransform component in an Awake call of an ins...

UI

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Mar 28, 2017

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Version/s: 5.5.2p4

When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more

0
votes
By Design

Animation exit time/transition is skipped if you modify an animator para...

Animation

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Jun 28, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Select the Animator asset 4. Check/uncheck the Wa... Read more

0
votes
Duplicate

The performance is stuttering while the camera is moving parallel to the...

Graphics - General

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Mar 24, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project; 2. Open the scene "Stutterring_Test_1"; 3. Enter Play mode and observe the perform... Read more

3
votes
Fixed

When using Perforce and re-baking a NavMesh, the file created gets marke...

Version Control

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Mar 27, 2017

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Version/s: 5.5.2p4

When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more

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