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0
votes
By Design

2D Collider wireframe dissapears from the Scene when shrinking Collider ...

Physics2D

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Sep 29, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open attached "Collider" project and load SampleScene2. Select New Sprite object in Hierarchy and shrink one of ... Read more

0
votes
By Design

Crash on Transform::GetTransformAccess when accessing static GameObject ...

Networking

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Sep 21, 2018

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Version/s: 2018.1.9f1

How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more

0
votes
Duplicate

Collision event delayed when using OnCollisionEnter2d

Physics2D

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Sep 30, 2018

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Version/s: 2018.1.2f1

Steps to reproduce:1. Open attached project2. Open any issued scenes (01IssueCollision2d)3. Click the Play button and wait for a whi... Read more

6
votes
Won't Fix

[Android][Emulator] Crash in SimulateMouseInputs when using AVD API <= 19

Mobile

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Sep 21, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open QA stripped project2. Build apk3. Deploy to Android Emulator (AVD) with API &lt;= 194. Wait a minute unti... Read more

0
votes
Won't Fix

Recompiling breaks a majority of scripts

Scripting

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Jun 01, 2018

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Version/s: 2018.1.2f1

Reproduction steps: 1. Open "TestEditorError.zip" project2. See a single error in the Console Window ("error CS2001: Source file `..... Read more

0
votes
Fixed

Master builds with IL2CPP take 10 times longer than in 2018.2

IL2CPP

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Oct 09, 2018

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Version/s: 2018.1.0f1, 2018.3.0b1

It happens because master builds compile generated C++ code with LTCG enables. This should be an option, rather than always be done.... Read more

0
votes
By Design

Contents of the Build Settings window move when a platform with more set...

Themes

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Oct 07, 2018

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Version/s: 2018.1.0b1, 2018.3.0b4

How to reproduce:1. Make sure that you have the Android Component installed2. Create a new Unity project3. Go to File &gt; Build Set... Read more

0
votes
Postponed

Debugging with async/await doesn't work when using IL2CPP

IL2CPP

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Oct 10, 2018

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Version/s: 2018.1.0f1

When stepping through "await" statement, Visual Studio will jump to "Frame not in module. The current stack frame was not found in a... Read more

2
votes
Fixed

[Bolt] GUI Text Width is not calculated correctly when moving from one R...

IMGUI

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Oct 11, 2018

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Version/s: 2018.1.0a5, 2018.2.9f1

please follow case 1096878 for back ports, are the underlying issue/fix is the same (@etiennec) To reproduce: 1. Download the attach... Read more

0
votes
Fixed

[Mac] Can't change Graphics device to use in standalone built project

Deployment Management

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Jul 01, 2018

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Version/s: 2018.1.6f1, 2018.2.0a3

To reproduce:1. Create a new project2. Build for standalone3. Open built project4. Try to select Graphics device to use Expected res... Read more

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