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[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce: 1. Download and extract the linked project 2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -pr... Read more
In Build, world space canvases incorrectly render on top of everything w...
How to reproduce: 1. Open attached project "WorldCanvasMultiMonitorBug.zip" and scene "SampleScene" 2. Open two Game windows. Set o... Read more
Unity Player crashes on strrchr when launching it with -client or -serve...
How to reproduce: 1. Create a new project 2. Build the project 3. Launch the player with -client or -server argument Actual result:... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project 2. Build for Android 3. Check Logcat for "CachePath ... Read more
GameObjects which have "NotEditable" flag enabled don't get greyed out i...
Reproduction steps: 1. Open "MinimalRepro.zip" project and "SampleScene" scene 2. Select "CubeA" 3. "BUGREPORT" -> "Set NotEditable... Read more
[XR][WindowsMR] XRSettings.eyeTextureWidth and eyeTextureHeight return i...
Steps to reproduce: 1. Download attached project 2. Open SmapleScene 3. Switch platform to UWP 4. Make sure that XR support is enabl... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce: 1. Create a new project 2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference) ... Read more
Sprites are not displayed in a Tilemap when Sprite Atlas is stored in As...
Steps to reproduce: 1. Run user-supplied project Expected: the sprites are all the same Actual: the sprites differ, the sprites on... Read more
Light intensity is lower when switching to WebGL
Steps to reproduce: 1. Open users attached project "UIElementsUniteLATurretDemo-master.zip" 2. Navigate to Assets -> Scenes and open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1