Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2020.1.X
Votes
0
Found in
2019.2
2019.3.5f1
2020.2
Issue ID
1228451
Regression
No
Sprites are not displayed in a Tilemap when Sprite Atlas is stored in Asset Bundle and SpriteAtlasManager.atlasRequested handled
Steps to reproduce:
1. Run user-supplied project
Expected: the sprites are all the same
Actual: the sprites differ, the sprites on the left do not have frowning faces
Reproduced in: 2019.2.21f1, 2019.3.5f1, 2020.1.0b3, 2020.2.0a4
Not reproduced in: 2018.4.19f1 (sprites break)
Notes:
Repro on: Windows, Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment